Rikke Toft Nørgård will defend her Ph.D. thesis on digital games, gameplay and gameplayers entitled "Gameplay Corporeality: the corporeal-locomotive dimension in gameplay activity and experience" on November 28th from 10 am to 1 pm.
The thesis introduces the gameplayer’s bodily activity and experience as a significant, qualitative and meaningful dimension into game studies. This is done through investigating corporeal locomotion during gameplay, i.e. the gameplayer’s bodily activity and experience, in longitudinal empirical studies, across a variety of digital games and platforms, of gameplayers in gameplay.
The thesis explores how gameplayers as (kin)aesthetic bodies experience the joy of doing and develop craftsmanship skills through taking corporeal-locomotive ownership of their ‘gameplay craft’ – be it in the gameworld of World of Warcraft, Starcraft, Battlefield, Rock Band, Tetris or Angry Birds. The thesis thus attempts to break new ground by investigating how being a player is expressed and experienced as being a body engaged and absorbed in corporeal-locomotive play – something that have hitherto received little attention within studies of games, gameplay and gameplayers.
Therefore, Gameplay Corporeality tries to advance this new research field within game studies; a field that emphasizes the aliveness, presence, engagement and absorption of gameplayer as a corporeal-locomotive being.
The studies in this thesis are among the first to explore and investigate gameplay corporeality, that is, the bodily activities and experiences of gameplayers, the corporeal-locomotive design, composition and choreography of gameworlds and the corporeal-locomotive dimension in gameplay activity and experience, as something that carries essential qualities and important meanings within it.
The defence will take place on Wednesday November 28th from 10 am to 1 pm in the Peter Bøgh Andersen Auditorium, Nygaard building.